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	<title>Comments for Michael Kofman</title>
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	<link>http://michaelkofman.com</link>
	<description>Just another WordPress weblog</description>
	<lastBuildDate>Tue, 31 Jan 2012 07:51:59 -0700</lastBuildDate>
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		<title>Comment on Exoporting from Maya by Michael Kofman</title>
		<link>http://michaelkofman.com/exoporting-from-maya/comment-page-1/#comment-180</link>
		<dc:creator>Michael Kofman</dc:creator>
		<pubDate>Tue, 31 Jan 2012 07:51:59 +0000</pubDate>
		<guid isPermaLink="false">http://michaelkofman.com/?p=89#comment-180</guid>
		<description>I really need to fix the CSS on this site for future visitors</description>
		<content:encoded><![CDATA[<p>I really need to fix the CSS on this site for future visitors</p>
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		<title>Comment on GDC 2010 &#8211; Day 1 by Michael Kofman</title>
		<link>http://michaelkofman.com/gdc-2010-day-1/comment-page-1/#comment-179</link>
		<dc:creator>Michael Kofman</dc:creator>
		<pubDate>Tue, 31 Jan 2012 07:49:20 +0000</pubDate>
		<guid isPermaLink="false">http://michaelkofman.com/?p=184#comment-179</guid>
		<description>Sorry I&#039;ve been very inactive for almost a year. I&#039;ll work on changing this with a possible redesign in the near future. In the meantime http://michaelkofman.com/feed/rss/</description>
		<content:encoded><![CDATA[<p>Sorry I&#8217;ve been very inactive for almost a year. I&#8217;ll work on changing this with a possible redesign in the near future. In the meantime <a href="http://michaelkofman.com/feed/rss/" rel="nofollow">http://michaelkofman.com/feed/rss/</a></p>
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		<title>Comment on GDC 2010 &#8211; Day 1 by flash games collection</title>
		<link>http://michaelkofman.com/gdc-2010-day-1/comment-page-1/#comment-178</link>
		<dc:creator>flash games collection</dc:creator>
		<pubDate>Thu, 05 Jan 2012 07:14:58 +0000</pubDate>
		<guid isPermaLink="false">http://michaelkofman.com/?p=184#comment-178</guid>
		<description>Awesome post and great website thanks for posting and keep up the good work! question though how do i add this to my rss thing?</description>
		<content:encoded><![CDATA[<p>Awesome post and great website thanks for posting and keep up the good work! question though how do i add this to my rss thing?</p>
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		<title>Comment on Exoporting from Maya by VoodooSpecter</title>
		<link>http://michaelkofman.com/exoporting-from-maya/comment-page-1/#comment-176</link>
		<dc:creator>VoodooSpecter</dc:creator>
		<pubDate>Tue, 06 Sep 2011 23:31:40 +0000</pubDate>
		<guid isPermaLink="false">http://michaelkofman.com/?p=89#comment-176</guid>
		<description>Hey, I&#039;m just wondering something about the way you determine whether a vertex is unique- you check not only the point, but the normals and the uv&#039;s to see if they are the same. I imagine with multiple objects in a scene it is possible for more than one object to have a vertex at a given point, but with different normals or uv mappings. However, even when I run the algorithm on a single-object scene, the program outputs a unique vertex list that is identical to the original vertex list (with duplicates included). Removing the check for normals and uv coordinates solves the problem. My question for you is: Why do you check all three? If you are going object by object anyway, duplicate vertexes with conflicting texture coordinates or normals should be fairly rare (unless the artist missed a vertex while they were cleaning the model up). I ask purely for educational reasons, I just want to know. Right now I have it checking points only, and I don&#039;t want that decision to come back to bite me later. This tutorial has been extremely helpful.</description>
		<content:encoded><![CDATA[<p>Hey, I&#8217;m just wondering something about the way you determine whether a vertex is unique- you check not only the point, but the normals and the uv&#8217;s to see if they are the same. I imagine with multiple objects in a scene it is possible for more than one object to have a vertex at a given point, but with different normals or uv mappings. However, even when I run the algorithm on a single-object scene, the program outputs a unique vertex list that is identical to the original vertex list (with duplicates included). Removing the check for normals and uv coordinates solves the problem. My question for you is: Why do you check all three? If you are going object by object anyway, duplicate vertexes with conflicting texture coordinates or normals should be fairly rare (unless the artist missed a vertex while they were cleaning the model up). I ask purely for educational reasons, I just want to know. Right now I have it checking points only, and I don&#8217;t want that decision to come back to bite me later. This tutorial has been extremely helpful.</p>
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	<item>
		<title>Comment on Roadent Rampage by Full Sail Final Project Presentations from January 2009</title>
		<link>http://michaelkofman.com/roadent-rampage/comment-page-1/#comment-173</link>
		<dc:creator>Full Sail Final Project Presentations from January 2009</dc:creator>
		<pubDate>Mon, 18 Apr 2011 00:50:38 +0000</pubDate>
		<guid isPermaLink="false">http://michaelkofman.com/?page_id=172#comment-173</guid>
		<description>[...] Roadent Rampage, for more information on the project click here or shoot me an email [...]</description>
		<content:encoded><![CDATA[<p>[...] Roadent Rampage, for more information on the project click here or shoot me an email [...]</p>
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		<title>Comment on DXUT Game Architecture Part One by wasan</title>
		<link>http://michaelkofman.com/dxut-game-architecture-part-one/comment-page-1/#comment-172</link>
		<dc:creator>wasan</dc:creator>
		<pubDate>Sun, 02 Jan 2011 15:05:09 +0000</pubDate>
		<guid isPermaLink="false">http://michaelkofman.wordpress.com/2008/01/02/dxut-game-architecture-part-one/#comment-172</guid>
		<description>the DXUT does not appear in my directory although i created a folder called DXUT in the source file. therefore, an error occurred:fatal error C1083: Cannot open include file: &#039;resource.h&#039;: No such file or directory	c:\documents and settings\wasan.wlv-cad95c5035e\desktop\basichlsl10\wasan\wasan\wasan.cpp	please help.
many thanks
Wasan.</description>
		<content:encoded><![CDATA[<p>the DXUT does not appear in my directory although i created a folder called DXUT in the source file. therefore, an error occurred:fatal error C1083: Cannot open include file: &#8216;resource.h&#8217;: No such file or directory	c:\documents and settings\wasan.wlv-cad95c5035e\desktop\basichlsl10\wasan\wasan\wasan.cpp	please help.<br />
many thanks<br />
Wasan.</p>
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	<item>
		<title>Comment on Wordpress Pagination by Bill Seymour</title>
		<link>http://michaelkofman.com/wordpress-pagination/comment-page-1/#comment-171</link>
		<dc:creator>Bill Seymour</dc:creator>
		<pubDate>Thu, 21 Oct 2010 16:47:57 +0000</pubDate>
		<guid isPermaLink="false">http://michaelkofman.com/mk2009/?p=128#comment-171</guid>
		<description>Michael-

Excellent piece of problem-solving. I&#039;d come to the same obstacles you described, but lacked the coding knowledge to properly implement a solution.

Also: plugin WP-Paginate works successfully with your code, placing the &quot;if function exists&quot; code for wp-paginate in the same location as your code for wp-page navi.

Thanks for the solution and expanding my knowledge of wp, php, etc. --Bill</description>
		<content:encoded><![CDATA[<p>Michael-</p>
<p>Excellent piece of problem-solving. I&#8217;d come to the same obstacles you described, but lacked the coding knowledge to properly implement a solution.</p>
<p>Also: plugin WP-Paginate works successfully with your code, placing the &#8220;if function exists&#8221; code for wp-paginate in the same location as your code for wp-page navi.</p>
<p>Thanks for the solution and expanding my knowledge of wp, php, etc. &#8211;Bill</p>
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		<title>Comment on Wordpress Pagination by Peng</title>
		<link>http://michaelkofman.com/wordpress-pagination/comment-page-1/#comment-170</link>
		<dc:creator>Peng</dc:creator>
		<pubDate>Wed, 14 Jul 2010 01:13:14 +0000</pubDate>
		<guid isPermaLink="false">http://michaelkofman.com/mk2009/?p=128#comment-170</guid>
		<description>Great article and contribution for the community. Thank you.</description>
		<content:encoded><![CDATA[<p>Great article and contribution for the community. Thank you.</p>
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	<item>
		<title>Comment on GDC 2010 &#8211; Day 1 by Andrew</title>
		<link>http://michaelkofman.com/gdc-2010-day-1/comment-page-1/#comment-166</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Tue, 16 Mar 2010 14:03:16 +0000</pubDate>
		<guid isPermaLink="false">http://michaelkofman.com/?p=184#comment-166</guid>
		<description>Nice writeup, obviously waiting on the rest - and a shame I couldn&#039;t make it, simply a cost issue!</description>
		<content:encoded><![CDATA[<p>Nice writeup, obviously waiting on the rest &#8211; and a shame I couldn&#8217;t make it, simply a cost issue!</p>
]]></content:encoded>
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	<item>
		<title>Comment on Wordpress Pagination by Mark Mann</title>
		<link>http://michaelkofman.com/wordpress-pagination/comment-page-1/#comment-165</link>
		<dc:creator>Mark Mann</dc:creator>
		<pubDate>Fri, 05 Feb 2010 13:56:45 +0000</pubDate>
		<guid isPermaLink="false">http://michaelkofman.com/mk2009/?p=128#comment-165</guid>
		<description>Thank you SO much! I&#039;ve spent way too many hours on trying to figure this out, until I found this post. THANK YOU!!</description>
		<content:encoded><![CDATA[<p>Thank you SO much! I&#8217;ve spent way too many hours on trying to figure this out, until I found this post. THANK YOU!!</p>
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