New Sandbox
During a casual conversation someone brings up the idea of writing their own game engine. This is usually met rather stern remarks about complexity, lines of code, and a unworthy endeavor. Well for the most part I would say that is a true statement, and let me just say that is not what I’m trying to do. Well I’m trying not to think about it that way. My goal over the course of this week is to assemble together several sub systems I’ve done before, and some that I haven’t into a comprehensive sandbox. Then split it into several plug and play DLLs that I can use in future projects.
What I have so far:
- Math Library
- Event Handler
- Win32 Framework
- Resource Manager
- DirectX Initialization and Callbacks
What I’m tackling this week:
- GUI Framework
- wxWidgets Integration
- Network Framework
- Console Debugger