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I checked out your site. I are you part of a professional video game blog (a bit of oxymoron but you know what I mean).

My name is Michael Kofman and
I am a Developer.

Graduated Full Sail University with a Bachelors of Science in Game Development with a life long background in IT and Web Design.

Work Cited on Procedural Animation

A research paper that spans only a single month is due this Wednsday and I’ve just finished compiling all my notes. I can’t say it was easy, some of the material i stumbled upon was simply beyond me. I’ll attempt at working these into a slightly better order at a later time, but for the time being here is the list.
[00] Lecture notes from Real Time Animation by Shawn Stafford. FullSail University.
[01] Learning to Move Autonomously in a Hostile World, Leslie Ikemoto, University of California at Berkeley. http://www.animate-me.com/~leslie/papers/moveAutonomous.pdf
[02] Quick Transitions with Cached Multi-way Blends, Leslie Ikemoto, University of California at Berkeley. http://www.animate-me.com/~leslie/papers/i3d2007.pdf
[03] Ken Perlin’s Experiments on Procedural Animation, http://www.mrl.nyu.edu/~perlin/
[04] Inverse Kinematics by Hugo Elias, http://freespace.virgin.net/hugo.elias/models/m_ik.htm
[05] Inverse Kinematics – Improved Meathods by Hugo Elias, http://freespace.virgin.net/hugo.elias/models/m_ik2.htm
[06] The Matrix and Quaternion FAQ, http://web.archive.org/web/20041029003853/http:/www.j3d.org/matrix_faq/matrfaq_latest.html#Q47
[07] Physics Based Animation by Erleben, Sporring, Henriksen, Dohlmann.
[08] Inverse Kinematics Using Jacobians, http://diegopark.googlepages.com/computergraphics
[09] Motion Graphs by Lucas Kovar, University of Wisconsin Maddison. http://www.cs.wisc.edu/graphics/Papers/Gleicher/Mocap/mograph.pdf
[10] Inverse Kinematics for Humanoid Skeleton Tutorial by Jonathan Kreuzer. http://www.3dkingdoms.com/ik.htm#ikappen
[11] Planting Spores of Procedural Animation? by Dave Mark. http://aigamedev.com/discussion/planting-the-spores-of-procedural-animation
[12] The Crysis of Integrating Next-Gen Animations and AI, by Alex J. Champandard. http://aigamedev.com/reviews/crysis-animation-integration
[13] 9 Tips for Creating Rich Behaviors on a Low Animation Budget, by Alex J. Champandard. http://aigamedev.com/animation/budget-rich-behaviors
[14] The Backbone of AI Behaviors: Movement and Animation, by Alex J. Champandard. http://aigamedev.com/tutorials/backbone-behaviors-movement-animation
[15] Behavior Trees for Next-Gen AI, by Alex J. Champandard (3 parts). http://aigamedev.com/videos/behavior-trees-part1
Please bear in mind this is by no means extensive, and there are several papers I’ve read but could not recall the locations of.

One Response to “Work Cited on Procedural Animation”

  1. Diego Says:

    May 13th, 2009 at 8:02 pm

    Hi Michael,

    I came across your site and I’d want you to write me whenever you want. Thanks !

    Cheers




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